Math Resources Based on Videogames

We help parents with children in the 6-9 age group by creating math resources based on popular videogames. We also work to help you understand the games your child is playing, and how you can use those games to boost their math skills.
Using a proprietary framework and context-based learning we create learning tools, workbooks, exercises and guides for you and your child.
Support their learning and use the thing they already enjoy – playing videogames.






What is Context-Based Learning?







Context-based learning is the process of taking an activity, experience or area of knowledge and using it as a wrapper around learning material.
Here at ClassBridges we use videogames as the context so that the learning material we create and share is relevant to each child based on the videogames they already play.
An example would be using the map and layout of rooms in the spaceship of the game Among Us for Perimeter or Area maths. Using the resources in Minecraft to calculate the number of materials needed to build a city using multiplication tables is another example.
The objective is to have each child willingly connect and interact with the learning content because the context is familiar and appealing to them. From this we aim to create a state of “flow” where working through Maths problems and challenges becomes effortless.
What is ClassBridges?







Primarily focused on supporting parents with children in the 6-9 age bracket we create math resources to help you understand the games your child is playing and how you can use those games to boost their math skills.
Using a proprietary framework and context-based learning we create learning tools, workbooks, exercises and guides for you and your child.
Support their learning and use the thing they already enjoy – playing videogames.






What is Context-Based Learning?







Context-based learning is the process of taking an activity, experience or area of knowledge and using it as a wrapper around learning material.
Here at ClassBridges we use videogames as the context so that the learning material we create and share is relevant to each child based on the videogames they already play.
An example would be using the map and layout of rooms in the spaceship of the game Among Us for Perimeter or Area maths or using the resources in Minecraft to calculate the number of materials needed to build a city using multiplication tables.
The objective is to have each child willingly connect and interact with the learning content because the context is familiar and appealing to them. From this we aim to create a state of “flow” where working through Maths problems and challenges becomes effortless.






Our Mission







“Support the learning and development of 1 Million children with the use of videogames”
Our mission, through the provision of training, learning materials and math resources, is to use the context of videogames to help children become more engaged and ultimately boost their learning and development. Children are the future and only by providing them with a solid base can they work to solve the problems of the future.
Meet Your Mentor







Philip has spent over 20 years working in the videogame industry including periods working on the FIFA title at EA SPORTS, Disney Universe title for Disney and other titles for Square Enix. In 2008 he acted as a specialist consultant for the Byron Review, a UK Government review into child safety online, and was invited to No.10 Downing Street.
Philip has consulted globally to governments and global brands about the games industry and has written for a variety of publications including the Guinness Book of World Records, BBC Technology and PC Gamer magazine.

