What is Context-Based Learning?
Context-based learning is the process of taking an activity, experience or area of knowledge and using it as a wrapper around learning material.
Here at ClassBridges we use videogames as the context so that the learning material we create and share is relevant to each child based on the videogames they already play.
An example would be using the map and layout of rooms in the spaceship of the game Among Us for Perimeter or Area maths. Using the resources in Minecraft to calculate the number of materials needed to build a city using multiplication tables is another example.
The objective is to have each child willingly connect and interact with the learning content because the context is familiar and appealing to them. From this we aim to create a state of “flow” where working through Maths problems and challenges becomes effortless.